![]() Pros: Weapon mechanics, crafting system, resources are plentiful yet restricted (different areas for different things), items are where you would expect them to be, whoever initiates quest is the main voice of a cutscene (this is a personal preference), awesome counter attacks for stunned zombies, GORE SYSTEM IS AMAZING, enough ammo for guns but not enough to make it all you use, very detailed locations and environmental story telling, smooth 60 fps, crisp graphics, story is entertaining enough, special zombies hold keys, and countless other minor things. Personally, I have mainly co-oped the game (progress saved for both parties) but single player is doable. The one thing I believe the game does very well at the beginning is to slowly introduce more mechanics instead of throwing everything at you all at once which keeps you entertained for longer. Reviews from the critics seem like they are hating on the game for the sole reason that they themselves, may be from Hell-A (LA) where the game draws many stereotypes for its characters. This is a zombie hack and slash video game that doesn't take it's story to seriously and neither should you. that wheel has been finely polished and spins like a champ. Reviews from the critics seem like they are hating on the game for the sole reason that they themselves, may be from Hell-A (LA) where the game draws many Dead Island 2 does nothing to reinvent the wheel. But man is this game infuriatingly buggy.Dead Island 2 does nothing to reinvent the wheel. I like falling back on it every now and then, it's fun to chop up zombies and explore the island (or at least Act I's sparkling luxury resort). Quests tend to be of the fetch kind, though the missions that bookend every act are generally pretty intense. Sadly there's no couch co-op like Borderlands, though online multiplayer is a lot of fun (if, ugh, a little glitchy, going by that one quest giver who simply refused to reward my efforts until I reloaded the game). It's a pretty standard-issue RPG mechanic, lifted straight off Borderlands. About the characters - you get 4 classes, mostly held apart by their unique special attack ("Fury") and a few abilities down their skill trees. Speaking of which, zombie types are done pretty well - from the mundane Walkers and Infected, to the Left 4 Dead kind of super-zombies like Suiciders, Rams and Butchers. Guns are ridiculously weak against the undead, and are best used against other human beings, or the abominable Infected (a "28 Days Later" type of zombie). I've shot something like 5 bullets into a zombie's head and still it wouldn't die (undie?). Act II of IV throws guns into the game, but don't get too excited about it. None of this is game-breaking but it hampers the experience considerably. And good luck steering that awful thing too. Good luck getting an NPC into a car with you. And the friendly AI is no better, what with a couple of egregious escort missions stringed along the way. A gunshot may or may not alert zombies of your presence. Sometimes they'll pick your scent from miles away. A weapon suddenly going MIA due to a glitch, or simply poor design, dents the game in ways that are never really amended - as does the poor AI. It's also particularly frustrating if you're playing as Logan, he of the throwable weapon class. This is frustrating since the game puts so much emphasis on DIY crafting and weapons' specializing. And beware of ranged attacks: if you die before picking the weapon you threw, it's gone forever. ![]() Sometimes you'll upgrade your weapon, then mod it with a special blueprint, and upon exiting the workbench the item will have completely vanished (along with your money). You may load your game and find certain weapons missing from your inventory. ![]() I don't recall playing a game this glitchy in years. Unfortunately the game itself goes FUBAR on just about every other conceivable level, and not in a fun way. Swinging your weapon consumes stamina (as does running), so combat requires a certain level of discipline ala Demon's Souls: it's all about timing attacks and dodges, all the while keeping an eye out for crowd control. Blows have to be dealt with timely precision and depending on what kind of weapon you're using, you can maim or cripple zombies. Say what you will about first-person melee combat, but I found this game's take to be pretty satisfying. ![]() Say what you will If there's one thing a zombie game should do is get the zombie slaying to be fun, and Dead Island gets that part right. If there's one thing a zombie game should do is get the zombie slaying to be fun, and Dead Island gets that part right. ![]()
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